damianekk69

Poland
25 matches tracked 25 matches in 30 days
Last updated:

How does damianekk69 play?

Rating 1.01 K/R 0.72 ADR 81.6 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 36% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 27%
Opening duels won 51%+1 pp · Ø 50% better than 69%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.06 · Ø 0.98 better than 82%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 48%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (3.9).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.5+4.6 · Ø 3.9 better than 98%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 83%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Patterns

Soon this shows where damianekk69 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.72 · Ancient
  3. Most kills in a match: 24 · Dust 2

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
25% -
0.78 -
82.3 -
1.06-
61% of 36 duels -
67% of 9 situations -
Mirage6
33% -
0.63 -
79.7 -
0.87-
35% of 20 duels -
33% of 3 situations -
Ancient3
67% -
0.70 -
80.3 -
1.12-
33% of 9 duels -
33% of 3 situations -
Anubis3
67% -
0.67 -
80.1 -
1.00-
46% of 13 duels -
50% of 2 situations -
Inferno3
100% -
0.81 -
90.6 -
1.14-
86% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How damianekk69 plays

Across 25 matches damianekk69 averages K/R 0.72, ADR 81.6 and a rating of 1.01. Biggest strength: Utility damage per round at 8.5, better than 98% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 11% of level 5 players. Averages 16.5 kills per match with 36% headshots. In 8 of 25 matches the rating was 1.10 or higher (32%), in 12 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 25 matches, win rate 44%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.