dahazeyninja

USA
32 matches tracked
Last updated:

How does dahazeyninja play?

Rating 0.64 (from 11 matches) K/R 0.54 ADR 59.2 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.64
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.19 ConsistencyShare of matches with at least a normal rating (0.90 and up). 18%
Rating spread from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 18% weak 0.75 to 0.89 0% very weak below 0.75 82%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 39%−11 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−13 pp better than 4%
Clutch 1v2 won 33%+11 pp better than 97%
Clutch kills per match 0.8−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 3%−7 pp better than 20%
K/D 0.74−0.26 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.0%−4.1 pp better than 1%
Rounds with 3K 0.8%−3.1 pp better than 1%
MVPs per match 1.5−0.7 better than 1%
4Ks and aces 3x 4K, 0 aces in 24 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 2.2−2.0 better than 7%
Enemies flashed per round 0.02−0.26 better than 1%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.36
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.63.

Patterns

From the last 32 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.98 · Mirage
  2. Longest win streak: 3 wins in a row · Nuke
  3. Most kills in a match: 20 · Mirage

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis9
56% –
0.51 –
57.1 –
0.71–
31% of 36 duels –
25% of 4 situations –
Nuke7
29% –
0.56 –
69.7 –
0.47–
48% of 31 duels –
0% of 1 situations –
Ancient6
33% –
0.45 –
45.2 –
0.60–
43% of 14 duels –
0% of 2 situations –
Mirage6
67% –
0.60 –
63.1 –
0.98–
45% of 22 duels –
50% of 4 situations –
Cache4
0% –
0.62 –
59.0 –
0.59–
59% of 17 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How dahazeyninja plays

Across 32 matches dahazeyninja averages K/R 0.54 and ADR 59.2; the rating across the 11 rated matches is 0.64. Most room to improve: Damage per round (ADR) at 59.2. That is better than only 1% of players on level 8. On average 11.8 kills per match, 50% of them headshots. In 0 of 11 matches the rating was 1.10 or higher (0%), in 9 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.80. Last 30 days: 5 matches, win rate 20%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.