daemvnx

JP
On FACEIT since 2023 84 matches tracked 40 matches in 30 days
Last updated:

How does daemvnx play?

Rating 1.10 K/R 0.79 ADR 83.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 7
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 84 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

daemvnx wins 55 of 100 opening duels. 5 percentage points above the level 7 average (50%).

Rounds with first kill 12%+2 pp better than 80%
Opening duels won 55%+5 pp better than 90%

Clutch

Strength
Last one alive

Averages 2.3 kills per match as the last one alive. 0.6 above the level 7 average (1.7).

Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 30%+9 pp better than 91%
Clutch kills per match 2.3+0.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

60 of 100 kills by daemvnx are headshots. 14 percentage points above the level 7 average (46%).

Headshot rate 60%+14 pp better than 98%
AWP share of kills 7%−4 pp better than 42%
K/D 1.08+0.08 better than 84%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

daemvnx gets exactly 2 kills in 15.3 of 100 rounds. 2.1 percentage points above the level 7 average (13.2%).

2K rounds 15.3%+2.1 pp better than 95%
3K rounds 5.0%+1.1 pp better than 91%
MVPs per match 2.5+0.2 better than 85%
4Ks and aces 22x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.9 utility damage per round from HEs and mollies. 2.3 below the level 7 average (4.2).

Utility hit rate 27%−8 pp better than 10%
Utility damage per round 1.9−2.3 better than 7%
Enemies flashed per round 0.39+0.12 better than 80%
Deaths per round 73%+1 pp better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether daemvnx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +61 ELO
29 matches · 45% win rate

daemvnx loses the most ELO in match 1 of the day: +61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
57% better than 77%
0.69 better than 36%
77.5 better than 42%
0.99 on par
55% of 103 duels better than 75%
23% of 13 situations better than 17%
Inferno16
50% better than 46%
0.80 better than 85%
83.1 better than 73%
1.13 better than 87%
53% of 75 duels better than 64%
57% of 14 situations better than 90%
Nuke15
67% better than 85%
0.85 better than 90%
90.2 better than 90%
1.17 better than 88%
58% of 60 duels better than 84%
38% of 8 situations better than 47%
Mirage12
50% -
0.81 -
80.5 -
1.12-
50% of 50 duels -
30% of 10 situations -
Ancient7
57% -
0.87 -
92.3 -
1.16-
52% of 42 duels -
57% of 7 situations -
Vertigo7
29% -
0.76 -
80.0 -
1.04-
64% of 28 duels -
44% of 9 situations -
Cache4
25% -
0.93 -
96.4 -
1.36-
58% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daemvnx plays

Across 84 matches daemvnx averages K/R 0.79, ADR 83.1 and a rating of 1.10. Biggest strength: Headshot rate at 60%, better than 98% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 7 players. Averages 17.2 kills per match with 60% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 38 of 84 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. daemvnx loses the most ELO in match 1 of the day (+61 ELO, win rate 45%). Things go best in match 2 of the day (+55 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +55 ELO. Last 30 days: 40 matches, win rate 55%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.