daddyrusu

RO
70 matches tracked
Last updated:

How does daddyrusu play?

Rating 1.22 K/R 0.86 ADR 90.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 70 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.02).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.23+0.21 · Ø 1.02 better than 97%
Pistol kills per match 3.9
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 97%
4Ks and aces 20x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.24, ADR −14.4, Win rate −8 pp

Aug to Sep 2026 compared with May 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months: 0.81 (at the start 0.98). Clearly above the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −222 ELO, win rate 33%

daddyrusu loses the most ELO on Mirage: −36 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 30%
0.86 better than 95%
88.8 better than 90%
1.24 better than 96%
55% of 131 duels better than 77%
50% of 8 situations better than 82%
Dust 218
50% right on the average
0.95 better than 99%
101.3 better than 99%
1.26 better than 97%
65% of 127 duels better than 99%
43% of 7 situations better than 64%
Anubis10
30% -
0.70 -
73.9 -
1.03-
44% of 57 duels -
17% of 6 situations -
Ancient7
29% -
0.73 -
73.9 -
1.18-
62% of 34 duels -
50% of 4 situations -
Cache6
50% -
0.98 -
99.5 -
1.32-
57% of 30 duels -
20% of 5 situations -
Nuke6
83% -
1.07 -
112.4 -
1.51-
59% of 34 duels -
40% of 5 situations -
Inferno3
0% -
0.57 -
70.3 -
0.96-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How daddyrusu plays

Across 70 matches daddyrusu averages K/R 0.86, ADR 90.1 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 19.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 50% win rate in 18 matches. In 44 of 70 matches the rating was 1.10 or higher (63%), in 17 it was below 0.90. In 50 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: May 2026 at 1.39. daddyrusu loses the most ELO on Mirage (−36 ELO, win rate 45%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.17, Rating −0.24, ADR −14.4, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.