dackoRR

CL
302 matches tracked 138 matches in 30 days
ELO ▼ 222
2,079
30-day peak: 2,396
Rank SA ▼ 1,485 places
#4,988
CL #277 in CL
30 days · prev. #3,503 · best #3,503
Last updated:

How does dackoRR play?

Rating 1.01 K/R 0.73 ADR 78.1 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.6
Knife kills 1 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 38x 4K, 4 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dackoRR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 302 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −198 ELO
99 matches · 37% win rate
On Anubis −23 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 +102 ELO, win rate 39%
On Fridays −72 ELO, win rate 41%

dackoRR loses the most ELO on Mirage: −198 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
37% better than 8%
0.71 better than 35%
78.5 better than 39%
0.97 better than 29%
44% of 353 duels better than 14%
49% of 49 situations better than 78%
Dust 287
52% right on the average
0.72 better than 41%
79.0 better than 42%
1.01 better than 43%
51% of 263 duels right on the average
34% of 64 situations better than 40%
Ancient31
61% better than 80%
0.74 right on the average
75.8 better than 23%
1.03 better than 52%
52% of 101 duels right on the average
35% of 23 situations better than 43%
Anubis31
32% better than 4%
0.71 better than 34%
73.9 better than 14%
0.99 better than 34%
39% of 79 duels better than 3%
25% of 20 situations better than 21%
Inferno31
52% better than 41%
0.76 better than 71%
78.1 better than 37%
1.10 better than 77%
62% of 84 duels better than 92%
35% of 26 situations better than 46%
Nuke19
53% right on the average
0.78 better than 60%
82.9 better than 57%
1.08 better than 57%
50% of 68 duels better than 40%
45% of 20 situations better than 64%
Cache4
50% -
0.72 -
74.2 -
1.02-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dackoRR plays

Across 302 matches dackoRR averages K/R 0.73, ADR 78.1 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 110 of 302 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 302 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. dackoRR loses the most ELO on Mirage (−198 ELO, win rate 37%). Things go best on Dust 2 (+79 ELO, win rate 52%). Last 30 days: 138 matches, win rate 44%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.