daIe

USA
149 matches tracked
ELO ▼ 61
2,052
30-day peak: 2,113
Rank NA ▼ 1,597 places
#6,522
US #2,559 in US
30 days · prev. #4,925 · best #4,296
Last updated:

How does daIe play?

Rating 0.95 K/R 0.68 ADR 77.9 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 149 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 9%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.4
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 38%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 18x 4K, 2 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10
= Stayed the same
ADR at 78.7, Headshots at 40%, Win rate at 49%
▼ Got worse
ELO −166

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
25 matches · 36% win rate
On Wednesdays −1 ELO, win rate 43%

daIe loses the most ELO in match 1 of the day: +1 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.61 · Mirage
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.67 better than 19%
78.9 better than 42%
0.96 better than 27%
47% of 208 duels better than 28%
43% of 21 situations better than 65%
Dust 227
63% better than 86%
0.67 better than 20%
80.0 better than 46%
0.93 better than 16%
55% of 149 duels better than 73%
57% of 14 situations better than 92%
Ancient25
44% better than 24%
0.63 better than 5%
70.4 better than 5%
0.90 better than 11%
47% of 92 duels better than 24%
29% of 14 situations better than 24%
Anubis17
41% better than 17%
0.67 better than 22%
75.1 better than 25%
0.94 better than 22%
42% of 65 duels better than 12%
15% of 13 situations better than 6%
Inferno13
38% -
0.76 -
87.1 -
1.03-
42% of 72 duels -
62% of 13 situations -
Cache11
18% -
0.66 -
74.6 -
0.90-
55% of 58 duels -
38% of 8 situations -
Nuke10
40% -
0.76 -
81.7 -
1.09-
56% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daIe plays

Across 149 matches daIe averages K/R 0.68, ADR 77.9 and a rating of 0.95. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 44 of 149 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 2 aces. daIe loses the most ELO in match 1 of the day (+1 ELO, win rate 36%). Things go best on Dust 2 (+90 ELO, win rate 63%). Match no. 2 of the day goes best: 55% win rate, +60 ELO. Improved over the last three months: K/R +0.06, Rating +0.10. Got weaker: ELO −166. Unchanged in recent months: ADR at 78.7, Headshots at 40%, Win rate at 49%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.