dT_

Czech Republic
329 matches tracked 115 matches in 30 days
Last updated:

How does dT_ play?

Rating 0.99 (from 151 matches) K/R 0.72 ADR 77.7 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 16%+5 pp better than 77%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.9
Knife kills 11 in 329 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 53x 4K, 6 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +209
= Stayed the same
K/R at 0.72, ADR at 77.7
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 329 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −298 ELO
71 matches · 46% wins
On Inferno −150 ELO
29 matches · 59% wins
Between 12:00 and 18:00 −34 ELO, win rate 46%
On Tuesdays −180 ELO, win rate 39%

dT_ loses the most ELO on Anubis: −298 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
56% better than 62%
0.73 better than 41%
79.7 better than 41%
0.96 better than 25%
49% of 354 duels better than 37%
27% of 45 situations better than 25%
Mirage75
51% better than 47%
0.71 better than 35%
76.6 better than 28%
1.03 better than 48%
48% of 348 duels better than 29%
50% of 26 situations better than 83%
Anubis71
46% better than 25%
0.70 better than 28%
76.0 better than 22%
0.94 better than 16%
48% of 378 duels better than 28%
29% of 38 situations better than 29%
Dust 269
49% better than 38%
0.73 better than 46%
78.2 better than 36%
1.04 level
48% of 341 duels better than 31%
31% of 26 situations better than 30%
Inferno29
59% better than 61%
0.72 better than 37%
80.2 better than 42%
0.98-
55% of 147 duels better than 65%
67% of 12 situations better than 95%
Nuke4
50% -
0.66 -
74.3 -
-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dT_ plays

Across 329 matches dT_ averages K/R 0.72 and ADR 77.7; the rating across the 151 rated matches is 0.99. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 46%. That is better than only 24% of players on level 10. On average 15.9 kills per match, 46% of them headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 49 of 151 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 300 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: October 2026 at 1.00. dT_ loses the most ELO on Anubis (−298 ELO, win rate 46%). Things go best on Ancient (+184 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, ELO +209. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.7. Last 30 days: 115 matches, win rate 53%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.