d3f4xlt

Switzerland
On FACEIT since 2025 52 matches tracked 32 matches in 30 days
Last updated:

How does d3f4xlt play?

Rating 0.88 K/R 0.63 ADR 70.1 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 8% weak 0.75 to 0.89 19% very weak below 0.75 46%
Player type
Hits the head
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 8%
Opening duels won 36%−13 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+6 pp better than 79%
Clutch 1v2 won 10%−12 pp better than 5%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+7 pp better than 86%
AWP share of kills 4%−7 pp better than 26%
K/D 0.81−0.15 better than 8%
Pistol kills per match 2.0
Knife kills 2 in 52 matches

Impact

Average
Damage and big rounds
Rounds with 2K 9.9%−2.7 pp better than 4%
Rounds with 3K 3.2%−0.5 pp better than 35%
MVPs per match 2.2+0.1 better than 75%
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 2.2−1.6 better than 15%
Enemies flashed per round 0.09−0.15 better than 11%
Rounds with a death 78%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.28, Rating −0.33, ADR −30.3, Headshots −15 pp, Win rate −36 pp

Oct 2026 compared with May 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.53 (at the start 0.81).

Patterns

From the last 52 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.25 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 85%
0.69 better than 45%
74.3 better than 32%
0.97 better than 48%
50% of 74 duels better than 56%
31% of 13 situations better than 35%
Mirage13
31% -
0.53 -
59.7 -
0.75-
34% of 62 duels -
20% of 5 situations -
Anubis10
40% -
0.60 -
72.4 -
0.84-
39% of 51 duels -
75% of 4 situations -
Ancient7
57% -
0.69 -
71.7 -
0.91-
51% of 37 duels -
33% of 3 situations -
Inferno4
50% -
0.81 -
93.3 -
1.13-
58% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How d3f4xlt plays

Across 52 matches d3f4xlt averages K/R 0.63, ADR 70.1 and a rating of 0.88. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 4. Most room to improve: Opening duels won at 36%. That is better than only 1% of players on level 4. On average 14.6 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 14 of 52 matches the rating was 1.10 or higher (27%), in 34 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.09. Got weaker: K/R −0.28, Rating −0.33, ADR −30.3, Headshots −15 pp, Win rate −36 pp. Last 30 days: 32 matches, win rate 34%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.