d1mych

Ukraine
30 matches tracked
Last updated:

How does d1mych play?

Rating 0.87 K/R 0.60 ADR 73.3 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 5
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 12%
Opening duels won 43%−6 pp better than 11%

Clutch

Strength
Last one alive
Clutch 1v1 won 54%+16 pp better than 99%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−8 pp better than 11%
AWP share of kills 4%−6 pp better than 23%
K/D 0.87−0.09 better than 16%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.0 pp better than 25%
Rounds with 3K 1.7%−2.0 pp better than 1%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 3x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 34%
Utility damage per round 5.8+1.9 better than 84%
Enemies flashed per round 0.33+0.08 better than 71%
Rounds with a death 69%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 5 average
Whether d1mych is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Patterns

Soon this shows where d1mych loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.66 · Dust 2

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis6
67% -
0.56 -
66.7 -
0.84-
24% of 17 duels -
50% of 6 situations -
Dust 26
83% -
0.57 -
65.3 -
0.86-
35% of 17 duels -
60% of 5 situations -
Mirage6
83% -
0.56 -
78.5 -
0.85-
47% of 19 duels -
75% of 4 situations -
Inferno4
25% -
0.70 -
85.5 -
0.93-
58% of 12 duels -
25% of 4 situations -
Cache3
33% -
0.49 -
66.4 -
0.71-
36% of 11 duels -
0% of 1 situations -
Nuke3
33% -
0.68 -
82.0 -
0.96-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1mych plays

Across 30 matches d1mych averages K/R 0.60, ADR 73.3 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 54%. That is better than 99% of players on level 5. Most room to improve: Rounds with 3K at 1.7%. That is better than only 1% of players on level 5. On average 12.6 kills per match, 36% of them headshots. In 8 of 30 matches the rating was 1.10 or higher (27%), in 16 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 9 matches, win rate 67%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.