d0nni3

Denmark
148 matches tracked 61 matches in 30 days
Last updated:

How does d0nni3 play?

Rating 0.88 K/R 0.64 ADR 72.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.4
Knife kills 4 in 148 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 11%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 11%
4Ks and aces 12x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.14, Win rate +29 pp, ELO +190
= Stayed the same
ADR at 72.3, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −2 ELO
31 matches · 61% win rate
In match 1 of the day +19 ELO
46 matches · 46% win rate
Between 18:00 and 24:00 −2 ELO, win rate 46%
On Mondays −2 ELO, win rate 43%

d0nni3 loses the most ELO on Nuke: −2 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 58%
0.61 better than 5%
69.3 better than 6%
0.83 better than 3%
48% of 207 duels better than 31%
38% of 24 situations right on the average
Nuke31
61% better than 73%
0.68 better than 20%
76.0 better than 25%
0.96 better than 22%
51% of 88 duels better than 44%
43% of 23 situations better than 58%
Ancient18
56% better than 64%
0.63 better than 6%
72.7 better than 12%
0.83 better than 2%
45% of 60 duels better than 16%
50% of 8 situations better than 82%
Cache15
53% -
0.72 -
75.1 -
1.01-
40% of 52 duels -
13% of 8 situations -
Anubis12
42% -
0.58 -
71.0 -
0.78-
39% of 44 duels -
44% of 9 situations -
Inferno10
60% -
0.63 -
70.4 -
0.93-
25% of 40 duels -
36% of 11 situations -
Dust 24
25% -
0.66 -
73.1 -
0.89-
44% of 16 duels -
0% of 1 situations -
Vertigo3
33% -
0.68 -
79.9 -
1.02-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0nni3 plays

Across 148 matches d0nni3 averages K/R 0.64, ADR 72.2 and a rating of 0.88. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 44% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 31 of 148 matches the rating was 1.10 or higher (21%), in 84 it was below 0.90. In 121 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. d0nni3 loses the most ELO on Nuke (−2 ELO, win rate 61%). Things go best on Mirage (+114 ELO, win rate 53%). Match no. 3 of the day goes best: 64% win rate, +47 ELO. Improved over the last three months: K/R +0.06, Rating +0.14, Win rate +29 pp, ELO +190. Unchanged in recent months: ADR at 72.3, Headshots at 44%. Last 30 days: 61 matches, win rate 56%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.