d0NDY

CY
151 matches tracked 94 matches in 30 days
Last updated:

How does d0NDY play?

Rating 1.02 (from 130 matches) K/R 0.75 ADR 83.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 3.4
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.2%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 23x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 69%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 63%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −6.3, Headshots −5 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.74 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −6 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.22 · Inferno
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% better than 39%
0.75 right on the average
83.5 better than 61%
1.00 better than 34%
49% of 243 duels better than 34%
52% of 29 situations better than 85%
Ancient27
67% better than 91%
0.82 better than 77%
88.0 better than 77%
1.11 better than 69%
57% of 125 duels better than 76%
44% of 16 situations better than 66%
Anubis24
58% better than 67%
0.68 better than 20%
79.4 better than 37%
0.90 better than 8%
52% of 95 duels right on the average
45% of 11 situations better than 70%
Dust 220
50% better than 41%
0.73 better than 40%
79.4 better than 38%
1.02 better than 38%
47% of 70 duels better than 25%
56% of 9 situations better than 88%
Inferno11
64% -
0.85 -
87.8 -
1.24-
55% of 49 duels -
43% of 7 situations -
Cache8
50% -
0.72 -
85.3 -
1.00-
37% of 27 duels -
0% of 3 situations -
Nuke3
67% -
0.61 -
75.1 -
0.74-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How d0NDY plays

Across 151 matches d0NDY averages K/R 0.75 and ADR 83.4; the rating across the 130 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 51 of 130 matches the rating was 1.10 or higher (39%), in 49 it was below 0.90. In 130 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Things go best on Ancient (+87 ELO, win rate 67%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.10, ADR −6.3, Headshots −5 pp. Last 30 days: 94 matches, win rate 54%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.