cypress

UM
On FACEIT since 2017 267 matches tracked 155 matches in 30 days
ELO ▼ 411
2,773
30-day peak: 3,327
Rank NA ▼ 185 places
#581
#2 in UM
30 days · before #396 · best #396
Last updated:

How does cypress play?

Rating 1.15 (from 195 matches) K/R 0.85 ADR 88.8 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 195 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 8%−3 pp better than 46%
K/D 1.18+0.15 better than 88%
Pistol kills per match 3.0
Knife kills 2 in 277 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 52x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.84, ADR at 88.3
▼ Got worse
Win rate −7 pp, ELO −585

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.84 (at the start 0.85).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −98 ELO
36 matches · 39% wins
In match 2 of the day −80 ELO
44 matches · 41% wins
On Fridays −90 ELO, win rate 39%

cypress loses the most ELO on Ancient: −98 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
47% better than 31%
0.86 better than 92%
91.2 better than 90%
1.15 better than 82%
59% of 404 duels better than 88%
51% of 39 situations better than 87%
Dust 275
55% better than 60%
0.87 better than 92%
91.2 better than 89%
1.20 better than 89%
60% of 329 duels better than 88%
45% of 20 situations better than 71%
Ancient36
39% better than 10%
0.86 better than 91%
89.6 better than 85%
1.15 better than 81%
55% of 144 duels better than 70%
63% of 19 situations better than 95%
Cache19
32% -
0.74 -
78.8 -
1.04-
54% of 69 duels -
29% of 14 situations -
Nuke19
53% better than 41%
0.95 better than 97%
94.0 better than 86%
1.29-
55% of 100 duels better than 59%
40% of 5 situations level
Anubis12
58% -
0.75 -
81.5 -
0.97-
54% of 56 duels -
25% of 4 situations -
Inferno10
70% -
0.73 -
74.9 -
1.08-
45% of 22 duels -
0% of 5 situations -
Overpass3
67% -
0.92 -
93.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cypress plays

Across 267 matches cypress averages K/R 0.85 and ADR 88.8; the rating across the 195 rated matches is 1.15. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 18.9 kills per match, 54% of them headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 100 of 195 matches the rating was 1.10 or higher (51%), in 49 it was below 0.90. In 210 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. cypress loses the most ELO on Ancient (−98 ELO, win rate 39%). Things go best on Dust 2 (+224 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −7 pp, ELO −585. Unchanged in recent months: K/R at 0.84, ADR at 88.3. Last 30 days: 155 matches, win rate 45%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.