ct0m

KR
FACEIT verified On FACEIT since 2016 240 matches tracked 33 matches in 30 days
ELO ▼ 118
3,436
30-day peak: 3,674
Rank EU ▼ 249 places
#1,318
KR #19 in KR
30 days · prev. #1,069 · best #1,069
Last updated:

How does ct0m play?

Rating 1.23 (from 218 matches) K/R 0.86 ADR 95.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 218 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 39% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.4
Knife kills 8 in 240 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.6%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 45x 4K, 5 aces in 167 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 75%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +89
= Stayed the same
K/R at 0.86, Rating at 1.23, ADR at 96.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −95 ELO
36 matches · 47% win rate
On Nuke −72 ELO
32 matches · 56% win rate
On Mondays −47 ELO, win rate 45%

ct0m loses the most ELO in match 3 of the day: −95 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.09 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
49% better than 25%
0.84 better than 82%
93.4 better than 91%
1.20 better than 85%
56% of 417 duels better than 70%
29% of 68 situations better than 20%
Dust 267
57% better than 58%
0.88 better than 91%
99.5 better than 97%
1.27 better than 92%
62% of 343 duels better than 90%
34% of 50 situations better than 37%
Anubis35
49% better than 28%
0.82 better than 79%
89.2 better than 84%
1.16 better than 79%
54% of 141 duels better than 59%
35% of 17 situations better than 41%
Nuke32
56% better than 41%
0.92 better than 94%
103.5 better than 99%
1.29 better than 93%
64% of 174 duels better than 94%
33% of 12 situations better than 33%
Cache7
57% -
0.85 -
91.4 -
1.18-
55% of 33 duels -
25% of 4 situations -
Ancient3
67% -
1.06 -
112.1 -
1.51-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ct0m plays

Across 240 matches ct0m averages K/R 0.86 and ADR 95.5; the rating across the 218 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 95.5, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 67 matches. In 140 of 218 matches the rating was 1.10 or higher (64%), in 38 it was below 0.90. In 167 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.26. ct0m loses the most ELO in match 3 of the day (−95 ELO, win rate 47%). Things go best on Dust 2 (+157 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +89. Unchanged in recent months: K/R at 0.86, Rating at 1.23, ADR at 96.1. Last 30 days: 33 matches, win rate 48%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.