csR

CO
144 matches tracked 17 matches in 30 days
ELO
2,248
Peak across the last 144 matches: 2,248
Rank NA ▼ 240 places
#3,578
CO #11 in CO
30 days · prev. #3,338 · best #3,338
Last updated:

How does csR play?

Rating 0.98 (from 94 matches) K/R 0.71 ADR 80.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 3%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.6
Knife kills 3 in 144 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 6x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +114
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.9, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
24 matches · 42% win rate
In match 2 of the day −24 ELO
37 matches · 46% win rate
Between 0:00 and 6:00 −82 ELO, win rate 46%
On Saturdays −28 ELO, win rate 41%

csR loses the most ELO on Anubis: −48 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.98 · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
45% better than 27%
0.65 better than 11%
76.4 better than 26%
0.88 better than 8%
47% of 108 duels better than 24%
13% of 15 situations better than 5%
Inferno33
70% better than 90%
0.77 better than 75%
85.9 better than 77%
1.09 better than 74%
49% of 73 duels better than 36%
25% of 20 situations better than 24%
Anubis24
42% better than 21%
0.67 better than 16%
76.8 better than 25%
1.01 better than 41%
48% of 63 duels better than 30%
11% of 9 situations better than 4%
Nuke17
35% better than 4%
0.68 better than 20%
79.3 better than 40%
0.92-
52% of 50 duels right on the average
40% of 5 situations better than 53%
Cache16
63% -
0.76 -
83.2 -
0.99-
51% of 49 duels -
29% of 7 situations -
Dust 211
36% -
0.77 -
79.6 -
1.01-
45% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How csR plays

Across 144 matches csR averages K/R 0.71 and ADR 80.1; the rating across the 94 rated matches is 0.98. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 33 matches. In 28 of 94 matches the rating was 1.10 or higher (30%), in 40 it was below 0.90. In 48 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. csR loses the most ELO on Anubis (−48 ELO, win rate 42%). Things go best on Inferno (+23 ELO, win rate 70%). Improved over the last three months: Win rate +4 pp, ELO +114. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.9, Headshots at 46%. Last 30 days: 17 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.