crymeomeo

IN
156 matches tracked
Last updated:

How does crymeomeo play?

Rating 1.01 K/R 0.73 ADR 79.6 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 20%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 14%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +134
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.5, Win rate −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.71 (at the start 0.79). Just below the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
44 matches · 52% win rate
In match 3 of the day −51 ELO
25 matches · 32% win rate
Between 18:00 and 24:00 +51 ELO, win rate 44%
On Tuesdays −73 ELO, win rate 45%

crymeomeo loses the most ELO on Dust 2: −68 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 65%
0.76 better than 58%
81.1 better than 51%
1.05 better than 55%
52% of 239 duels better than 54%
27% of 30 situations better than 18%
Dust 244
52% right on the average
0.74 right on the average
78.9 better than 39%
1.03 right on the average
52% of 204 duels better than 54%
32% of 22 situations better than 32%
Ancient26
50% better than 43%
0.70 better than 28%
77.9 better than 30%
0.94 better than 20%
47% of 81 duels better than 26%
24% of 17 situations better than 17%
Anubis13
62% -
0.80 -
86.0 -
1.10-
63% of 48 duels -
57% of 7 situations -
Inferno13
38% -
0.71 -
80.5 -
0.96-
42% of 55 duels -
40% of 5 situations -
Cache6
33% -
0.69 -
78.0 -
0.92-
53% of 34 duels -
0% of 1 situations -
Nuke5
20% -
0.59 -
64.4 -
0.77-
36% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crymeomeo plays

Across 156 matches crymeomeo averages K/R 0.73, ADR 79.6 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 65 of 156 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. crymeomeo loses the most ELO on Dust 2 (−68 ELO, win rate 52%). Things go best on Ancient (+19 ELO, win rate 50%). Match no. 2 of the day goes best: 69% win rate, +17 ELO. Improved over the last three months: Headshots +3 pp, ELO +134. Got weaker: K/R −0.08, Rating −0.12, ADR −6.5, Win rate −9 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.