cromzet

Russia
57 matches tracked
Last updated:

How does cromzet play?

Rating 0.89 (from 1 matches) K/R 0.66 ADR 77.1 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.89
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Rarely on the AWP.
EntryRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 92%
Opening duels won 48%−1 pp better than 49%

Clutch

Average
Last one alive
Clutch 1v1 won 63%+26 pp better than 99%
Clutch 1v2 won 14%−8 pp better than 15%
Clutch kills per match 0.7−1.0 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 39%
AWP share of kills 2%−9 pp better than 15%
K/D 0.85−0.11 better than 15%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.2 pp better than 51%
Rounds with 3K 4.4%+0.7 pp better than 88%
MVPs per match 2.10.0 level
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 3.3−0.5 better than 39%
Enemies flashed per round 0.16−0.08 better than 31%
Rounds with a death 78%+5.0 pp better than 8%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.11, ADR +10.8, Headshots +3 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.62).

Patterns

From the last 57 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −27 ELO
21 matches · 52% wins

cromzet loses the most ELO on Mirage: −27 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.89 · Nuke
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 62%
0.68 better than 45%
79.1 better than 66%
-
49% of 86 duels better than 54%
83% of 6 situations better than 99%
Dust 216
69% better than 97%
0.64 better than 22%
74.5 better than 33%
-
36% of 64 duels better than 3%
100% of 2 situations better than 99%
Nuke6
67% –
0.61 –
69.4 –
0.89–
52% of 23 duels –
0% of 4 situations –
Anubis5
40% –
0.80 –
93.1 –
-
69% of 13 duels –
100% of 1 situations –
Ancient3
67% –
0.69 –
71.6 –
-
25% of 12 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How cromzet plays

Across 57 matches cromzet averages K/R 0.66 and ADR 77.1; the rating across the 1 rated matches is 0.89. Biggest strength: Clutch 1v1 won at 63%. That is better than 99% of players on level 4. Most room to improve: Rounds with a death at 78%. That is better than only 8% of players on level 4. On average 13.8 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 22 matches with detailed stats: 2 4Ks and 0 aces. cromzet loses the most ELO on Mirage (−27 ELO, win rate 52%). Improved over the last three months: K/R +0.11, ADR +10.8, Headshots +3 pp, Win rate +13 pp. Last 30 days: 1 matches, win rate 100%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.