creat1on

Ukraine
On FACEIT since 2021 205 matches tracked 63 matches in 30 days
ELO ▲ 461
2,936
30-day peak: 2,936
Rank NA ▲ 704 places
#328
UA #559 in UA
30 days · prev. #1,032 · best #325
Last updated:

How does creat1on play?

Rating 1.09 K/R 0.77 ADR 85.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.5
Knife kills 4 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +521
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −373 ELO
62 matches · 44% win rate
On Inferno −124 ELO
24 matches · 33% win rate
Between 6:00 and 12:00 −44 ELO, win rate 50%
On Thursdays −86 ELO, win rate 27%

creat1on loses the most ELO from match 5 of the day: −373 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
66% better than 89%
0.84 better than 84%
90.5 better than 85%
1.18 better than 83%
58% of 391 duels better than 80%
47% of 43 situations better than 73%
Mirage65
54% better than 54%
0.75 better than 46%
83.0 better than 55%
1.06 right on the average
52% of 323 duels right on the average
31% of 42 situations better than 27%
Ancient24
50% better than 38%
0.75 better than 47%
83.8 better than 58%
1.05 right on the average
49% of 124 duels better than 32%
35% of 17 situations better than 41%
Inferno24
33% better than 2%
0.70 better than 17%
80.5 better than 30%
0.98 better than 12%
50% of 101 duels better than 24%
50% of 10 situations better than 75%
Nuke12
67% -
0.77 -
85.8 -
1.08-
51% of 75 duels -
50% of 10 situations -
Anubis5
40% -
0.70 -
79.4 -
1.04-
54% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How creat1on plays

Across 205 matches creat1on averages K/R 0.77, ADR 85.4 and a rating of 1.09. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 102 of 205 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 139 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. creat1on loses the most ELO from match 5 of the day (−373 ELO, win rate 44%). Things go best in match 3 of the day (+143 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +143 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +521. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.9. Last 30 days: 63 matches, win rate 62%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.