crazyErikas_

LT
24 matches tracked 11 matches in 30 days
Last updated:

How does crazyErikas_ play?

Rating 1.12 K/R 0.80 ADR 88.8 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 4% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
Multi-killsDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 97%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (46%).

Headshot rate 29%−17 pp · Ø 46% better than 1%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 1.11+0.11 · Ø 1.00 better than 91%
Pistol kills per match 1.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.1%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 97%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 78%
4Ks and aces 7x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 61%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Patterns

Soon this shows where crazyErikas_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.77 -
88.0 -
1.09-
54% of 26 duels -
67% of 3 situations -
Ancient4
50% -
1.24 -
112.0 -
1.76-
82% of 22 duels -
60% of 10 situations -
Anubis4
75% -
0.68 -
76.0 -
1.04-
50% of 10 duels -
50% of 2 situations -
Nuke3
0% -
0.64 -
81.6 -
0.80-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crazyErikas_ plays

Across 24 matches crazyErikas_ averages K/R 0.80, ADR 88.8 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 7 players. Averages 16.6 kills per match with 29% headshots. In 13 of 24 matches the rating was 1.10 or higher (54%), in 6 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 11 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.