crayyan

Sweden
219 matches tracked 54 matches in 30 days
Last updated:

How does crayyan play?

Rating 1.00 (from 169 matches) K/R 0.69 ADR 75.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.3
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 56%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 19x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 63%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.40, ADR +7.5, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.62). Just below the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +30 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 +14 ELO, win rate 39%
On Mondays ±0 ELO, win rate 36%

crayyan loses the most ELO in match 4 of the day: +30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 28%
0.65 better than 13%
72.6 better than 14%
0.94 better than 23%
47% of 114 duels better than 28%
38% of 21 situations right on the average
Dust 243
51% better than 51%
0.64 better than 11%
71.5 better than 9%
0.95 better than 27%
51% of 102 duels better than 54%
43% of 14 situations better than 67%
Ancient38
42% better than 24%
0.75 better than 58%
82.0 better than 59%
1.05 better than 64%
51% of 158 duels right on the average
27% of 26 situations better than 22%
Inferno34
59% better than 66%
0.69 better than 32%
76.8 better than 32%
0.98 better than 34%
43% of 86 duels better than 10%
38% of 16 situations right on the average
Anubis32
34% better than 8%
0.74 right on the average
78.5 better than 37%
1.09 better than 72%
45% of 88 duels better than 18%
26% of 23 situations better than 23%
Nuke17
41% better than 10%
0.73 better than 41%
78.7 better than 38%
0.99 better than 35%
49% of 70 duels better than 30%
22% of 9 situations better than 18%
Cache6
50% -
0.65 -
69.6 -
0.95-
38% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crayyan plays

Across 219 matches crayyan averages K/R 0.69 and ADR 75.9; the rating across the 169 rated matches is 1.00. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 60 of 169 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 165 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. crayyan loses the most ELO in match 4 of the day (+30 ELO, win rate 40%). Things go best on Anubis (+44 ELO, win rate 34%). Match no. 2 of the day goes best: 51% win rate, +76 ELO. Improved over the last three months: K/R +0.09, Rating +0.40, ADR +7.5, Headshots +5 pp. Got weaker: Win rate −4 pp. Last 30 days: 54 matches, win rate 50%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.