crames_
How does crames_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Weakness27% of 1v1s won and so well below the average (40%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.62 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.21. Last 3 months: 1.01 (at the start 1.21). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 81.9. Last 3 months: 77.0 (at the start 76.9). Slightly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 61%. Last 3 months unchanged at 54%. Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 68%. Last 3 months: 48% (at the start 47%). Clearly below the average (51%).
Best month: July 2026 with 2,282.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
crames_ loses the most ELO on Ancient: −31 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.89 · Mirage
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How crames_ plays
Across 136 matches crames_ averages K/R 0.70 and ADR 76.8; the rating across the 88 rated matches is 1.01. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 34 of 88 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 66 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: June 2026 at 1.21. crames_ loses the most ELO on Ancient (−31 ELO, win rate 43%). Got weaker: Rating −0.20. Unchanged in recent months: K/R at 0.71, ADR at 77.0, Headshots at 54%, Win rate at 48%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.