cossmo_

JP
74 matches tracked
Last updated:

How does cossmo_ play?

K/R 0.62 ADR 70.1 from 74 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 30%
Opening duels won 44%−5 pp better than 22%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 0.8−0.8 better than 3%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 34%−8 pp better than 12%
AWP share of kills 3%−8 pp better than 19%
K/D 0.81−0.13 better than 13%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.4%−3.4 pp better than 5%
Rounds with 3K 2.5%−1.1 pp better than 14%
MVPs per match 1.7−0.4 better than 19%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%+1 pp better than 60%
Utility damage per round 4.0+0.3 better than 58%
Enemies flashed per round 0.02−0.21 better than 1%
Rounds with a death 77%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 67.7, Win rate at 46%, ELO at 839
▼ Got worse
K/R −0.04, Headshots −7 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.60 (at the start 0.64).

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −4 ELO
22 matches · 55% wins

cossmo_ loses the most ELO on Anubis: −4 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 23 · Nuke

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
43% better than 29%
0.55 better than 8%
67.8 better than 14%
-
37% of 150 duels better than 7%
40% of 5 situations better than 59%
Anubis22
55% better than 69%
0.67 better than 45%
73.2 better than 32%
-
50% of 72 duels better than 63%
57% of 14 situations better than 89%
Nuke10
50% -
0.79 -
77.9 -
-
64% of 28 duels -
33% of 9 situations -
Cache5
20% -
0.55 -
64.6 -
-
44% of 18 duels -
0% of 4 situations -
Mirage3
33% -
0.60 -
58.2 -
-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cossmo_ plays

Most room to improve: Headshot rate at 34%. That is better than only 12% of players on level 3. On average 13.5 kills per match, 34% of them headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 24 matches with detailed stats: 1 4Ks and 0 aces. cossmo_ loses the most ELO on Anubis (−4 ELO, win rate 55%). Things go best on Ancient (+21 ELO, win rate 43%). Got weaker: K/R −0.04, Headshots −7 pp. Unchanged in recent months: ADR at 67.7, Win rate at 46%, ELO at 839.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.