coro-

AR
On FACEIT since 2018 370 matches tracked 116 matches in 30 days
ELO ▲ 194
2,307
30-day peak: 2,307
Rank SA ▲ 1,747 places
#2,271 #525 in AR
30 days · before #4,018 · best #2,245
Last updated:

How does coro- play?

Rating 1.00 (from 326 matches) K/R 0.70 ADR 76.5 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 326 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 2%−9 pp better than 13%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.8
Knife kills 11 in 370 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.8%−0.6 pp better than 31%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 41x 4K, 7 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +372
= Stayed the same
ADR at 76.2
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75).

Patterns

From the last 370 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
76 matches · 47% wins
On Mirage −25 ELO
144 matches · 50% wins
On Fridays +26 ELO, win rate 41%

coro- loses the most ELO in match 1 of the day: −45 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 30 · Vertigo
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
50% better than 42%
0.68 better than 20%
75.3 better than 20%
0.96 better than 24%
45% of 618 duels better than 16%
36% of 85 situations better than 43%
Dust 296
56% better than 63%
0.74 level
78.5 better than 36%
1.06 better than 56%
50% of 351 duels better than 41%
43% of 60 situations better than 66%
Anubis45
53% level
0.68 better than 19%
75.8 better than 20%
0.97 better than 26%
49% of 158 duels better than 33%
32% of 22 situations better than 32%
Nuke24
54% better than 42%
0.71 better than 34%
73.4 better than 18%
1.01 better than 37%
45% of 69 duels better than 16%
30% of 20 situations better than 29%
Ancient20
50% better than 38%
0.62 better than 4%
70.7 better than 5%
0.89 better than 8%
60% of 55 duels better than 90%
33% of 9 situations better than 37%
Cache20
55% -
0.74 -
78.8 -
1.04-
51% of 87 duels -
23% of 13 situations -
Inferno19
42% better than 18%
0.79 better than 69%
83.3 better than 54%
1.10 better than 62%
70% of 63 duels better than 99%
44% of 9 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How coro- plays

Across 370 matches coro- averages K/R 0.70 and ADR 76.5; the rating across the 326 rated matches is 1.00. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 15.6 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 56% win rate in 96 matches. In 118 of 326 matches the rating was 1.10 or higher (36%), in 126 it was below 0.90. In 325 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: August 2026 at 1.02. coro- loses the most ELO in match 1 of the day (−45 ELO, win rate 47%). Things go best on Nuke (+105 ELO, win rate 54%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +372. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 76.2. Last 30 days: 116 matches, win rate 53%, ELO balance −142.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.