cor-

USA
100 matches tracked
Last updated:

How does cor- play?

Rating 1.04 (from 14 matches) K/R 0.76 ADR 84.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 29% normal 0.90 to 1.09 36% weak 0.75 to 0.89 0% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.3 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 6% no comparison
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.7
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8% no comparison
Rounds with 3K 3.1% no comparison
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 0x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25% no comparison
Utility damage per round 3.8 no comparison
Enemies flashed per round 0.34 no comparison
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
Whether cor- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 93 before.

Kills per round (K/R)

0.76
JulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
23 matches · 48% wins

cor- loses the most ELO in match 1 of the day: +25 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Inferno
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 77%
0.79 better than 72%
85.7 better than 73%
0.97-
46% of 93 duels better than 21%
44% of 25 situations better than 69%
Anubis23
61% better than 77%
0.76 better than 58%
84.8 better than 71%
1.22-
51% of 92 duels better than 44%
42% of 19 situations better than 59%
Mirage23
61% better than 83%
0.80 better than 75%
89.3 better than 84%
1.01-
49% of 91 duels better than 34%
42% of 12 situations better than 61%
Ancient15
47% better than 30%
0.67 better than 14%
81.9 better than 53%
0.60-
55% of 69 duels better than 68%
50% of 4 situations better than 78%
Inferno10
60% -
0.76 -
82.0 -
1.32-
52% of 42 duels -
50% of 2 situations -
Cache4
0% -
0.55 -
70.4 -
0.56-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cor- plays

Across 100 matches cor- averages K/R 0.76 and ADR 84.9; the rating across the 14 rated matches is 1.04. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. On average 16.9 kills per match, 57% of them headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 6 of 14 matches the rating was 1.10 or higher (43%), in 3 it was below 0.90. In 3 matches with detailed stats: 0 4Ks and 0 aces. cor- loses the most ELO in match 1 of the day (+25 ELO, win rate 48%). Things go best on Anubis (+62 ELO, win rate 61%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.