coozar123

Poland
115 matches tracked 31 matches in 30 days
Last updated:

How does coozar123 play?

Rating 1.01 (from 71 matches) K/R 0.68 ADR 75.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 4
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

coozar123 gets the first kill in 6 of 100 rounds. 4 percentage points below the level 4 average (10%).

Rounds with first kill 6%−4 pp better than 7%
Opening duels won 43%−6 pp better than 12%

Clutch

Average
Last one alive

Averages 2.1 kills per match as the last one alive. 0.5 above the level 4 average (1.6).

Clutch 1v1 won 35%−4 pp better than 38%
Clutch 1v2 won 24%+2 pp better than 76%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by coozar123 are headshots. 6 percentage points above the level 4 average (43%).

Headshot rate 49%+6 pp better than 83%
AWP share of kills 6%−5 pp better than 33%
K/D 0.93−0.03 better than 48%
Pistol kills per match 2.3
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

coozar123 gets exactly 2 kills in 13.8 of 100 rounds. 1.1 percentage points above the level 4 average (12.7%).

2K rounds 13.8%+1.1 pp better than 85%
3K rounds 3.7%+0.1 pp better than 56%
MVPs per match 2.0−0.1 better than 46%
4Ks and aces 10x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

26 of 100 nades by coozar123 deal damage or blind an enemy. 8 percentage points below the level 4 average (34%).

Utility hit rate 26%−8 pp better than 10%
Utility damage per round 4.0+0.2 better than 60%
Enemies flashed per round 0.31+0.07 better than 71%
Deaths per round 73%0 pp on par

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.08, ADR +8.1, Win rate +7 pp, ELO +116
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.63). 0.01 above the level 4 average (0.70).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
43 matches · 49% win rate
On Dust 2 −22 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −18 ELO, win rate 41%

coozar123 loses the most ELO on Mirage: −22 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 51%
0.70 on par
77.1 better than 48%
1.04 better than 79%
55% of 109 duels better than 84%
24% of 38 situations better than 17%
Dust 221
48% on par
0.63 better than 19%
74.6 better than 39%
0.91 better than 31%
41% of 78 duels better than 13%
31% of 16 situations better than 33%
Ancient16
63% better than 89%
0.65 better than 25%
70.9 better than 16%
0.97-
40% of 50 duels better than 11%
63% of 8 situations better than 94%
Anubis15
27% better than 2%
0.71 better than 57%
74.2 better than 28%
1.04-
50% of 38 duels better than 55%
20% of 15 situations better than 12%
Nuke7
57% -
0.65 -
73.9 -
0.99-
53% of 17 duels -
25% of 4 situations -
Cache6
67% -
0.64 -
71.0 -
1.02-
50% of 18 duels -
56% of 9 situations -
Overpass3
33% -
0.59 -
64.4 -
-
75% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coozar123 plays

Across 115 matches coozar123 averages K/R 0.68 and ADR 75.5; the rating across the 71 rated matches is 1.01. Biggest strength: Headshot rate at 49%, better than 83% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 7% of level 4 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 27 of 71 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. coozar123 loses the most ELO on Mirage (−22 ELO, win rate 49%). Things go best in match 2 of the day (+55 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +55 ELO. Improved over the last three months: K/R +0.08, ADR +8.1, Win rate +7 pp, ELO +116. Got weaker: Headshots −3 pp. Last 30 days: 31 matches, win rate 55%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.