conex1on-

United Kingdom
On FACEIT since 2023 99 matches tracked 65 matches in 30 days
Last updated:

How does conex1on- play?

Rating 1.20 (from 78 matches) K/R 0.90 ADR 91.8 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 78 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. More damage per round than the level 10 average.
Multi-killsHeadshotsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 66%+15 pp better than 99%
AWP share of kills 1%−10 pp better than 6%
K/D 1.23+0.20 better than 93%
Pistol kills per match 3.2
Knife kills 1 in 99 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 6.2%+2.1 pp better than 97%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 21x 4K, 5 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 1.6−2.5 better than 1%
Enemies flashed per round 0.07−0.23 better than 2%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp, ELO +212
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −7.1, Win rate −12 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 1.04. Last 3 months: 0.88 (at the start 0.98).

Patterns

From the last 99 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
24 matches · 46% wins
In match 2 of the day +11 ELO
21 matches · 43% wins
On Sundays +10 ELO, win rate 37%

conex1on- loses the most ELO in match 1 of the day: ±0 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% level
0.92 better than 97%
94.0 better than 95%
1.14 better than 80%
60% of 203 duels better than 91%
38% of 29 situations level
Dust 219
58% better than 70%
0.88 better than 93%
91.9 better than 90%
1.19-
56% of 111 duels better than 75%
53% of 15 situations better than 85%
Anubis16
56% better than 63%
0.85 better than 89%
84.6 better than 69%
1.29-
50% of 60 duels better than 40%
22% of 9 situations better than 17%
Nuke9
78% -
0.89 -
90.2 -
1.24-
52% of 42 duels -
50% of 4 situations -
Ancient7
14% -
0.90 -
89.2 -
1.17-
57% of 37 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How conex1on- plays

Across 99 matches conex1on- averages K/R 0.90 and ADR 91.8; the rating across the 78 rated matches is 1.20. Biggest strength: Headshot rate at 66%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 1.6. That is better than only 1% of players on level 10. On average 19.9 kills per match, 66% of them headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 44 of 78 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 78 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.44. conex1on- loses the most ELO in match 1 of the day (±0 ELO, win rate 46%). Things go best on Mirage (+94 ELO, win rate 52%). Improved over the last three months: Headshots +7 pp, ELO +212. Got weaker: K/R −0.10, ADR −7.1, Win rate −12 pp. Last 30 days: 65 matches, win rate 55%, ELO balance +70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.