colv1c3

Poland
On FACEIT since 2021 181 matches tracked 85 matches in 30 days
Last updated:

How does colv1c3 play?

Rating 1.00 (from 88 matches) K/R 0.69 ADR 74.6 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 88 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 0.94−0.06 better than 20%
Pistol kills per match 2.6
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 22%
Rounds with 3K 3.7%−0.2 pp better than 37%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 24x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 2.9−1.4 better than 18%
Enemies flashed per round 0.20−0.08 better than 29%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 74.8, Headshots at 59%, ELO at 1,769
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 181 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −54 ELO
23 matches · 57% wins
On Anubis −46 ELO
21 matches · 52% wins
Between 12:00 and 18:00 −9 ELO, win rate 45%
On Sundays +1 ELO, win rate 38%

colv1c3 loses the most ELO on Nuke: −54 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 31 · Vertigo

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 53%
0.73 level
78.7 better than 43%
1.05 better than 62%
57% of 264 duels better than 84%
50% of 38 situations better than 81%
Ancient32
53% better than 58%
0.69 better than 25%
71.6 better than 9%
1.01 better than 47%
41% of 118 duels better than 7%
19% of 16 situations better than 10%
Nuke23
57% better than 57%
0.63 better than 6%
69.4 better than 7%
0.95-
35% of 89 duels better than 1%
45% of 11 situations better than 65%
Anubis21
52% better than 53%
0.68 better than 23%
72.1 better than 11%
0.92-
45% of 71 duels better than 21%
36% of 14 situations better than 44%
Inferno17
24% better than 1%
0.62 better than 7%
70.7 better than 9%
0.82-
49% of 67 duels better than 34%
11% of 9 situations better than 3%
Dust 211
64% -
0.75 -
75.5 -
1.27-
57% of 51 duels -
38% of 8 situations -
Cache6
50% -
0.58 -
68.2 -
0.74-
36% of 22 duels -
50% of 2 situations -
Vertigo3
33% -
0.85 -
90.9 -
1.17-
69% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How colv1c3 plays

Across 181 matches colv1c3 averages K/R 0.69 and ADR 74.6; the rating across the 88 rated matches is 1.00. Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Damage per round (ADR) at 74.6. That is better than only 15% of players on level 9. On average 15.2 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 30 of 88 matches the rating was 1.10 or higher (34%), in 36 it was below 0.90. In 127 matches with detailed stats: 24 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. colv1c3 loses the most ELO on Nuke (−54 ELO, win rate 57%). Things go best on Ancient (+32 ELO, win rate 53%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.8, Headshots at 59%, ELO at 1,769. Last 30 days: 85 matches, win rate 49%, ELO balance −40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.