cojo

RO
On FACEIT since 2018 99 matches tracked 64 matches in 30 days
Last updated:

How does cojo play?

Rating 1.20 (from 66 matches) K/R 0.90 ADR 93.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 66 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 26% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 16%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.23+0.21 · Ø 1.02 better than 91%
Pistol kills per match 3.5
Knife kills 1 in 99 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.2%).

2K rounds 16.7%+3.5 pp · Ø 13.2% better than 97%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 18x 4K, 3 aces in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.25
= Stayed the same
K/R at 0.89, ADR at 92.4, Win rate at 52%
▼ Got worse
Headshots −12 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.89 (at the start 0.92). Well above the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
26 matches · 58% win rate
Between 12:00 and 18:00 −50 ELO, win rate 45%

cojo loses the most ELO on Dust 2: −87 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 39%
0.90 better than 94%
93.9 better than 93%
1.25 better than 93%
48% of 96 duels better than 28%
36% of 11 situations better than 41%
Dust 226
58% better than 72%
0.90 better than 94%
94.8 better than 94%
1.18 better than 84%
62% of 151 duels better than 92%
22% of 9 situations better than 12%
Anubis13
62% -
0.89 -
91.9 -
1.31-
65% of 40 duels -
25% of 4 situations -
Cache10
50% -
0.85 -
87.3 -
1.09-
45% of 38 duels -
50% of 2 situations -
Nuke7
57% -
0.85 -
89.9 -
1.25-
59% of 29 duels -
50% of 2 situations -
Ancient6
17% -
0.92 -
93.5 -
1.02-
44% of 39 duels -
0% of 1 situations -
Inferno5
40% -
0.97 -
96.2 -
1.27-
52% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cojo plays

Across 99 matches cojo averages K/R 0.90 and ADR 93.3; the rating across the 66 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 33 of 66 matches the rating was 1.10 or higher (50%), in 19 it was below 0.90. In 64 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.24. cojo loses the most ELO on Dust 2 (−87 ELO, win rate 58%). Things go best from match 5 of the day (−53 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −53 ELO. Improved over the last three months: Rating +0.25. Got weaker: Headshots −12 pp. Unchanged in recent months: K/R at 0.89, ADR at 92.4, Win rate at 52%. Last 30 days: 64 matches, win rate 52%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.