coeff1cient

Brazil
41 matches tracked
Last updated:

How does coeff1cient play?

Rating 1.15 K/R 0.81 ADR 88.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

50% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.17+0.17 · Ø 1.00 better than 89%
Pistol kills per match 2.9
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 71%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 25%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 2x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.50 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 54%
0.82 better than 86%
89.2 better than 86%
1.11 better than 75%
50% of 64 duels better than 45%
57% of 7 situations better than 91%
Mirage12
67% -
0.86 -
91.8 -
1.26-
57% of 51 duels -
42% of 12 situations -
Ancient5
60% -
0.74 -
81.3 -
1.02-
47% of 17 duels -
50% of 4 situations -
Anubis3
33% -
0.88 -
108.2 -
1.17-
75% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coeff1cient plays

Across 41 matches coeff1cient averages K/R 0.81, ADR 88.6 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 10 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.