co1HiwkoSS

Ukraine
62 matches tracked
Last updated:

How does co1HiwkoSS play?

K/R 0.72 ADR 82.6 from 62 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 2% no comparison
Opening duels won 25% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.98 kills per death. 0.06 below the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 0% no comparison
K/D 0.98−0.06 better than 28%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.2 below the level 10 average (2.4).

2K rounds 12.8% no comparison
3K rounds 2.1% no comparison
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 2x 4K, 0 aces in 2 matches

Utility and deaths

Weakness
Nades, flashes and deaths

co1HiwkoSS dies in 74 of 100 rounds. 3 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 5.6 no comparison
Enemies flashed per round 0.21 no comparison
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
Whether co1HiwkoSS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 60 before.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
20 matches · 40% win rate

co1HiwkoSS loses the most ELO in match 1 of the day: +28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 57%
0.77 better than 62%
86.5 better than 76%
-
56% of 57 duels better than 75%
38% of 16 situations on par
Mirage14
43% -
0.66 -
76.2 -
1.52-
47% of 38 duels -
0% of 2 situations -
Ancient10
30% -
0.75 -
89.1 -
-
26% of 23 duels -
50% of 2 situations -
Anubis6
50% -
0.66 -
75.6 -
0.95-
64% of 11 duels -
-
Inferno4
100% -
0.78 -
84.7 -
-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How co1HiwkoSS plays

Most room to improve: Deaths per round at 74%, better than only 19% of level 10 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 26 matches. In 2 matches with detailed stats: 2 4Ks and 0 aces. co1HiwkoSS loses the most ELO in match 1 of the day (+28 ELO, win rate 40%). Things go best on Dust 2 (+34 ELO, win rate 54%). Last 30 days: 2 matches, win rate 50%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.