clowzy0

LV
213 matches tracked 75 matches in 30 days
Last updated:

How does clowzy0 play?

Rating 1.08 (from 175 matches) K/R 0.77 ADR 82.4 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 175 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
ClutcherMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 94%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.05+0.05 · Ø 1.00 better than 74%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 82%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 37x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.31, ADR +7.0, Headshots +6 pp
= Stayed the same
ELO at 1,414
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
31 matches · 39% win rate
On Inferno −53 ELO
23 matches · 30% win rate
On Saturdays +49 ELO, win rate 36%

clowzy0 loses the most ELO on Dust 2: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.35 · Cache
  3. Longest win streak: 8 wins in a row · Usp_windrose

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
63% better than 90%
0.80 better than 83%
83.9 better than 73%
1.14 better than 87%
55% of 187 duels better than 79%
29% of 17 situations better than 25%
Nuke33
48% better than 27%
0.82 better than 79%
85.9 better than 72%
1.18 better than 85%
52% of 157 duels right on the average
35% of 23 situations better than 45%
Dust 231
39% better than 13%
0.69 better than 34%
74.7 better than 23%
0.89 better than 13%
42% of 162 duels better than 11%
36% of 11 situations better than 47%
Ancient27
48% better than 46%
0.80 better than 83%
85.8 better than 79%
1.14 better than 90%
52% of 104 duels better than 57%
22% of 18 situations better than 14%
Inferno23
30% better than 3%
0.75 better than 72%
82.3 better than 73%
1.07 better than 78%
52% of 122 duels better than 62%
37% of 19 situations better than 48%
Cache18
61% -
0.85 -
93.4 -
1.18-
56% of 91 duels -
50% of 12 situations -
Anubis16
31% better than 4%
0.65 better than 18%
73.6 better than 23%
0.87-
41% of 69 duels better than 10%
33% of 9 situations better than 38%
Vertigo9
56% -
0.82 -
83.8 -
1.17-
53% of 49 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clowzy0 plays

Across 213 matches clowzy0 averages K/R 0.77 and ADR 82.4; the rating across the 175 rated matches is 1.08. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Averages 16.8 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 52 matches. In 79 of 175 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 173 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. clowzy0 loses the most ELO on Dust 2 (−58 ELO, win rate 39%). Things go best on Nuke (+27 ELO, win rate 48%). Match no. 1 of the day goes best: 64% win rate, −11 ELO. Improved over the last three months: K/R +0.10, Rating +0.31, ADR +7.0, Headshots +6 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: ELO at 1,414. Last 30 days: 75 matches, win rate 36%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.