clari

Denmark
244 matches tracked 77 matches in 30 days
ELO ▼ 24
2,885
30-day peak: 2,965
Rank EU ▼ 4,633 places
#12,267
DK #409 in DK
30 days · prev. #7,634 · best #7,164
Last updated:

How does clari play?

Rating 1.08 K/R 0.77 ADR 79.3 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 35%+24 pp · Ø 11% better than 97%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 5 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 37x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 78.7, ELO at 2,914
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −111 ELO
39 matches · 44% win rate
On Anubis −60 ELO
47 matches · 57% win rate
Between 0:00 and 6:00 −147 ELO, win rate 42%
On Thursdays −131 ELO, win rate 45%

clari loses the most ELO in match 3 of the day: −111 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Cache
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
55% better than 58%
0.76 right on the average
78.4 better than 31%
1.06 right on the average
57% of 561 duels better than 77%
31% of 62 situations better than 27%
Anubis47
57% better than 62%
0.75 right on the average
77.1 better than 25%
1.06 better than 52%
51% of 235 duels better than 43%
26% of 31 situations better than 21%
Nuke38
50% better than 28%
0.83 better than 74%
86.0 better than 66%
1.17 better than 74%
57% of 221 duels better than 71%
50% of 22 situations better than 75%
Inferno15
80% better than 98%
0.80 better than 58%
84.1 better than 48%
1.20 better than 73%
60% of 80 duels better than 75%
60% of 5 situations better than 90%
Ancient13
31% -
0.75 -
78.7 -
1.06-
48% of 54 duels -
27% of 11 situations -
Cache9
33% -
0.76 -
79.6 -
1.11-
41% of 39 duels -
14% of 7 situations -
Vertigo6
17% -
0.75 -
75.3 -
1.01-
38% of 29 duels -
38% of 8 situations -
Dust 23
33% -
0.73 -
81.4 -
1.07-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clari plays

Across 244 matches clari averages K/R 0.77, ADR 79.3 and a rating of 1.08. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 41% headshots. The strongest map is Inferno with a 80% win rate in 15 matches. In 113 of 244 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 167 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. clari loses the most ELO in match 3 of the day (−111 ELO, win rate 44%). Things go best on Mirage (+26 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, +38 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 78.7, ELO at 2,914. Last 30 days: 77 matches, win rate 52%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.