cl4ssykNg

QA
240 matches tracked 57 matches in 30 days
ELO ▼ 94
2,095
30-day peak: 2,210
Rank SEA ▼ 1,127 places
#4,478
QA #2 in QA
30 days · prev. #3,351 · best #3,050
Last updated:

How does cl4ssykNg play?

Rating 1.00 (from 187 matches) K/R 0.74 ADR 80.6 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 38%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 28x 4K, 2 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 80.6
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
67 matches · 45% win rate
In match 1 of the day −55 ELO
68 matches · 43% win rate
Between 0:00 and 6:00 −56 ELO, win rate 29%
On Mondays ±0 ELO, win rate 38%

cl4ssykNg loses the most ELO on Dust 2: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 72%
0.78 better than 72%
83.2 better than 66%
1.05 better than 60%
56% of 316 duels better than 78%
26% of 27 situations better than 18%
Dust 267
45% better than 26%
0.73 better than 47%
80.2 better than 47%
1.00 better than 39%
52% of 249 duels better than 56%
31% of 26 situations better than 30%
Ancient31
42% better than 19%
0.75 better than 55%
82.5 better than 58%
1.00 better than 40%
60% of 92 duels better than 89%
43% of 14 situations better than 63%
Anubis26
38% better than 10%
0.65 better than 14%
72.0 better than 11%
0.85 better than 3%
40% of 83 duels better than 7%
20% of 5 situations better than 12%
Inferno15
60% better than 70%
0.80 better than 74%
83.9 better than 60%
1.03-
57% of 46 duels better than 74%
0% of 4 situations better than 2%
Cache14
50% -
0.75 -
80.4 -
1.06-
51% of 43 duels -
0% of 3 situations -
Nuke5
0% -
0.61 -
70.7 -
0.71-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cl4ssykNg plays

Across 237 matches cl4ssykNg averages K/R 0.74 and ADR 80.6; the rating across the 187 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 65 of 187 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 180 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. cl4ssykNg loses the most ELO on Dust 2 (−77 ELO, win rate 45%). Things go best on Mirage (+71 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.6. Last 30 days: 57 matches, win rate 42%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.