cl0vvn

Ukraine
323 matches tracked 65 matches in 30 days
Last updated:

How does cl0vvn play?

Rating 1.02 K/R 0.74 ADR 82.2 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 323 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 91%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.1
Knife kills 8 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 64%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +130
= Stayed the same
K/R at 0.74, ADR at 82.1
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −125 ELO
60 matches · 43% win rate
On Anubis −51 ELO
97 matches · 43% win rate
Between 0:00 and 6:00 −49 ELO, win rate 21%
On Fridays −47 ELO, win rate 31%

cl0vvn loses the most ELO in match 2 of the day: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
56% better than 71%
0.76 better than 69%
82.8 better than 69%
1.06 better than 70%
52% of 548 duels better than 61%
46% of 56 situations better than 75%
Anubis97
43% better than 21%
0.75 better than 59%
84.9 better than 73%
1.03 better than 54%
48% of 543 duels better than 33%
31% of 55 situations better than 33%
Ancient50
50% better than 46%
0.70 better than 34%
76.8 better than 32%
0.96 better than 31%
50% of 265 duels better than 45%
29% of 34 situations better than 32%
Dust 242
48% better than 41%
0.79 better than 79%
87.7 better than 85%
1.07 better than 70%
53% of 237 duels better than 63%
39% of 18 situations better than 51%
Cache23
39% -
0.64 -
73.4 -
0.85-
48% of 126 duels -
33% of 9 situations -
Inferno11
45% -
0.73 -
77.1 -
1.01-
60% of 47 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cl0vvn plays

Across 323 matches cl0vvn averages K/R 0.74, ADR 82.2 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Averages 16.9 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 99 matches. In 125 of 323 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 243 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. cl0vvn loses the most ELO in match 2 of the day (−125 ELO, win rate 43%). Things go best in match 3 of the day (+53 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +53 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +130. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.74, ADR at 82.1. Last 30 days: 65 matches, win rate 48%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.