cky710

Brazil
21 matches tracked
Last updated:

How does cky710 play?

Rating 0.73 K/R 0.53 ADR 63.9 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with a rating of 0.90 or higher. 14%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 14% weak 0.75 to 0.89 48% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.70 K/D and so well below the average (0.97).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.70−0.27 · Ø 0.97 better than 1%
Pistol kills per match 1.4
Knife kills 4 in 21 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.0% of rounds and so well below the average (12.8%).

2K rounds 9.0%−3.8 pp · Ø 12.8% better than 1%
3K rounds 2.2%−1.5 pp · Ø 3.7% better than 4%
MVPs per match 1.5−0.7 · Ø 2.2 better than 3%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 88%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 36%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Patterns

Soon this shows where cky710 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 5 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.07 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno5
60% -
0.54 -
59.4 -
0.76-
33% of 21 duels -
0% of 2 situations -
Nuke5
60% -
0.53 -
67.9 -
0.74-
28% of 18 duels -
0% of 1 situations -
Ancient4
50% -
0.58 -
74.7 -
0.77-
52% of 21 duels -
33% of 3 situations -
Cache4
50% -
0.42 -
55.0 -
0.60-
38% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cky710 plays

Across 21 matches cky710 averages K/R 0.53, ADR 63.9 and a rating of 0.73. Biggest strength: Utility damage per round at 6.2, better than 88% of level 5 players. Most room to improve: Rating at 0.73, better than only 1% of level 5 players. Averages 11.5 kills per match with 51% headshots. In 0 of 21 matches the rating was 1.10 or higher (0%), in 18 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.