ckfr666

Russia
101 matches tracked 20 matches in 30 days
Last updated:

How does ckfr666 play?

Rating 0.95 (from 80 matches) K/R 0.71 ADR 79.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ckfr666 gets the first kill in 14 of 100 rounds. 4 percentage points above the level 8 average (10%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 8 average (1.6).

Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 18%−2 pp better than 31%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.90 kills per death. 0.10 below the level 8 average (1.00).

Headshot rate 52%+5 pp better than 76%
AWP share of kills 20%+10 pp better than 86%
K/D 0.90−0.10 better than 13%
Pistol kills per match 3.6
Knife kills 10 in 101 matches

Impact

Average
Damage and big rounds

ckfr666 gets exactly 2 kills in 12.2 of 100 rounds. 0.9 percentage points below the level 8 average (13.1%).

2K rounds 12.2%−0.9 pp better than 24%
3K rounds 4.3%+0.4 pp better than 67%
MVPs per match 2.20.0 on par
4Ks and aces 20x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

ckfr666 dies in 78 of 100 rounds. 6 percentage points above the level 8 average (72%). Lower is better.

Utility hit rate 35%0 pp on par
Utility damage per round 4.0−0.3 better than 47%
Enemies flashed per round 0.40+0.12 better than 81%
Deaths per round 78%+6 pp better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +34 pp, ELO +267
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.04, ADR −6.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). 0.02 below the level 8 average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 −21 ELO, win rate 45%

ckfr666 loses the most ELO on Mirage: −21 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 61%
0.78 better than 73%
83.6 better than 69%
1.07 better than 71%
53% of 182 duels better than 64%
52% of 23 situations better than 86%
Dust 229
41% better than 20%
0.72 better than 46%
84.0 better than 72%
0.95 better than 28%
47% of 209 duels better than 30%
44% of 18 situations better than 68%
Anubis16
44% better than 25%
0.62 better than 7%
75.2 better than 21%
0.84-
49% of 82 duels better than 39%
33% of 9 situations better than 39%
Ancient11
64% -
0.75 -
79.3 -
1.04-
57% of 44 duels -
25% of 8 situations -
Inferno6
67% -
0.62 -
73.2 -
0.87-
41% of 44 duels -
0% of 2 situations -
Nuke5
60% -
0.56 -
61.3 -
0.73-
48% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ckfr666 plays

Across 101 matches ckfr666 averages K/R 0.71 and ADR 79.9; the rating across the 80 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 8 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 23 of 80 matches the rating was 1.10 or higher (29%), in 36 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. ckfr666 loses the most ELO on Mirage (−21 ELO, win rate 53%). Things go best on Dust 2 (+32 ELO, win rate 41%). Improved over the last three months: Win rate +34 pp, ELO +267. Got weaker: K/R −0.04, ADR −6.0. Unchanged in recent months: Headshots at 52%. Last 30 days: 20 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.