chz--

Brazil
83 matches tracked
Last updated:

How does chz-- play?

Rating 1.07 K/R 0.79 ADR 85.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 3.1
Knife kills 3 in 83 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 83%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 15x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 81%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether chz-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +23 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 86%
0.78 better than 73%
87.1 better than 82%
1.10 better than 77%
54% of 122 duels better than 69%
14% of 7 situations better than 4%
Ancient17
53% better than 57%
0.91 better than 99%
94.6 better than 96%
1.21 better than 95%
55% of 128 duels better than 71%
36% of 11 situations better than 45%
Dust 217
35% better than 7%
0.68 better than 25%
72.5 better than 13%
0.89 better than 11%
44% of 79 duels better than 18%
50% of 2 situations better than 83%
Inferno14
57% -
0.82 -
87.0 -
1.10-
50% of 72 duels -
33% of 12 situations -
Anubis8
38% -
0.72 -
82.7 -
0.98-
43% of 53 duels -
40% of 5 situations -
Nuke5
80% -
0.79 -
87.2 -
1.11-
39% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chz-- plays

Across 83 matches chz-- averages K/R 0.79, ADR 85.4 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 17.3 kills per match with 59% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 33 of 83 matches the rating was 1.10 or higher (40%), in 23 it was below 0.90. In 75 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Things go best on Mirage (+100 ELO, win rate 62%). Match no. 2 of the day goes best: 57% win rate, +4 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.