chung-ling

CA
97 matches tracked 16 matches in 30 days
Last updated:

How does chung-ling play?

Rating 1.19 K/R 0.85 ADR 94.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 97 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 51%+4 pp · Ø 47% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 1.19+0.17 · Ø 1.02 better than 95%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 87%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 20x 4K, 3 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +127
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 94.5, Headshots at 51%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +50 ELO
25 matches · 44% win rate

chung-ling loses the most ELO in match 2 of the day: +50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.06 · Vertigo
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
65% better than 90%
0.91 better than 99%
101.5 better than 99%
1.31 better than 99%
51% of 96 duels right on the average
64% of 11 situations better than 94%
Cache17
35% -
0.84 -
89.9 -
1.17-
59% of 86 duels -
50% of 12 situations -
Ancient15
47% better than 38%
0.76 better than 69%
87.1 better than 84%
1.07 better than 75%
64% of 83 duels better than 97%
33% of 12 situations better than 41%
Inferno11
64% -
0.84 -
93.4 -
1.16-
71% of 51 duels -
20% of 5 situations -
Mirage9
56% -
0.88 -
103.0 -
1.22-
62% of 50 duels -
33% of 6 situations -
Nuke9
33% -
0.72 -
79.9 -
0.99-
50% of 36 duels -
50% of 2 situations -
Dust 28
38% -
0.83 -
94.4 -
1.19-
60% of 47 duels -
20% of 5 situations -
Vertigo5
80% -
1.07 -
109.4 -
1.48-
57% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chung-ling plays

Across 97 matches chung-ling averages K/R 0.85, ADR 94.2 and a rating of 1.19. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Averages 18.1 kills per match with 51% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 58 of 97 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 66 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. chung-ling loses the most ELO in match 2 of the day (+50 ELO, win rate 44%). Things go best on Anubis (+28 ELO, win rate 65%). Improved over the last three months: ELO +127. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 94.5, Headshots at 51%, Win rate at 51%. Last 30 days: 16 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.