chuMb0Peek-

AR
41 matches tracked
Last updated:

How does chuMb0Peek- play?

Rating 1.00 K/R 0.73 ADR 82.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 7% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 53%+3 pp · Ø 50% better than 84%

Clutch

Weakness
Last one alive

14% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 14%−24 pp · Ø 38% better than 1%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 2%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.00+0.03 · Ø 0.97 better than 71%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 86%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 15%
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 39%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.8, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −136

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.68). Clearly above the average (0.71).

Patterns

Soon this shows where chuMb0Peek- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
38% better than 14%
0.67 better than 33%
77.8 better than 49%
0.94 better than 38%
49% of 77 duels right on the average
33% of 3 situations better than 38%
Mirage9
67% -
0.66 -
73.3 -
0.91-
58% of 36 duels -
50% of 2 situations -
Anubis4
0% -
0.73 -
90.8 -
0.98-
55% of 20 duels -
0% of 2 situations -
Inferno4
50% -
1.01 -
105.4 -
1.41-
56% of 18 duels -
50% of 2 situations -
Ancient3
33% -
0.98 -
113.4 -
1.24-
53% of 15 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chuMb0Peek- plays

Across 41 matches chuMb0Peek- averages K/R 0.73, ADR 82.9 and a rating of 1.00. Biggest strength: Opening duels won at 53%, better than 84% of level 5 players. Most room to improve: Clutch 1v1 won at 14%, better than only 1% of level 5 players. Averages 14.9 kills per match with 47% headshots. In 14 of 41 matches the rating was 1.10 or higher (34%), in 20 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.8, Headshots +5 pp. Got weaker: Win rate −13 pp, ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.