christo

VA
79 matches tracked
Last updated:

How does christo play?

K/R 0.80 ADR 87.5 from 79 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 40% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 18% no comparison
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.3
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 10.4% no comparison
Rounds with 3K 6.1% no comparison
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 1x 4K, 0 aces in 8 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44% no comparison
Utility damage per round 5.1 no comparison
Enemies flashed per round 0.32 no comparison
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84.

Patterns

From the last 79 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 54% wins

christo loses the most ELO in match 2 of the day: ±0 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 65%
0.74 level
81.5 better than 53%
-
33% of 97 duels better than 1%
23% of 13 situations better than 11%
Nuke11
91% –
1.00 –
109.3 –
-
64% of 25 duels –
0% of 1 situations –
Ancient10
50% –
0.87 –
83.8 –
-
36% of 14 duels –
0% of 1 situations –
Dust 27
29% –
0.82 –
98.4 –
-
78% of 9 duels –
0% of 1 situations –
Cache6
50% –
0.65 –
74.9 –
-
50% of 6 duels –
-
Anubis4
75% –
1.01 –
105.3 –
-
50% of 10 duels –
-
Inferno4
75% –
0.63 –
85.3 –
-
40% of 5 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How christo plays

Biggest strength: Damage per round (ADR) at 87.5. That is better than 84% of players on level 10. On average 16.9 kills per match, 47% of them headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 8 matches with detailed stats: 1 4Ks and 0 aces. christo loses the most ELO in match 2 of the day (±0 ELO, win rate 54%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.