chr1stofff

Poland
36 matches tracked
Last updated:

How does chr1stofff play?

Rating 0.94 K/R 0.63 ADR 69.6 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.2%).

2K rounds 9.9%−3.3 pp · Ø 13.2% better than 1%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 5x 4K, 1 ace in 36 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
Whether chr1stofff is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Patterns

Soon this shows where chr1stofff loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
70% -
0.60 -
68.0 -
0.92-
46% of 28 duels -
36% of 11 situations -
Mirage8
63% -
0.67 -
68.9 -
1.04-
36% of 22 duels -
40% of 5 situations -
Inferno6
67% -
0.61 -
72.2 -
0.88-
41% of 17 duels -
25% of 4 situations -
Cache5
40% -
0.57 -
64.7 -
0.74-
29% of 14 duels -
50% of 2 situations -
Nuke5
60% -
0.70 -
71.7 -
1.07-
72% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chr1stofff plays

Across 36 matches chr1stofff averages K/R 0.63, ADR 69.6 and a rating of 0.94. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Damage per round (ADR) at 69.6, better than only 4% of level 8 players. Averages 13.6 kills per match with 53% headshots. In 10 of 36 matches the rating was 1.10 or higher (28%), in 15 it was below 0.90. In 36 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 3 matches, win rate 100%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.