chelutu99

RO
42 matches tracked 42 matches in 30 days
Last updated:

How does chelutu99 play?

Rating 0.89 K/R 0.67 ADR 78.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 5
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

chelutu99 wins 48 of 100 opening duels. 1 percentage point below the level 5 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 48%−1 pp better than 40%

Clutch

Weakness
Last one alive

chelutu99 wins 14 of 100 1v2s. 7 percentage points below the level 5 average (21%).

Clutch 1v1 won 35%−3 pp better than 38%
Clutch 1v2 won 14%−7 pp better than 13%
Clutch kills per match 1.2−0.4 better than 15%

Weapons and aim

Weakness
Where do the kills come from?

32 of 100 kills by chelutu99 are headshots. 12 percentage points below the level 5 average (44%).

Headshot rate 32%−12 pp better than 4%
AWP share of kills 5%−5 pp better than 28%
K/D 0.86−0.10 better than 13%
Pistol kills per match 1.6

Impact

Average
Damage and big rounds

Averages 1.9 round MVPs per match. 0.2 below the level 5 average (2.1).

2K rounds 12.1%−0.6 pp better than 33%
3K rounds 3.6%−0.1 pp better than 48%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

chelutu99 dies in 78 of 100 rounds. 5 percentage points above the level 5 average (73%). Lower is better.

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 2.1−1.8 better than 11%
Enemies flashed per round 0.23−0.02 better than 48%
Deaths per round 78%+5 pp better than 7%

Progress

One value per month, dashed line is the level 5 average
Whether chelutu99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.58 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 36%
0.69 better than 40%
81.3 better than 67%
0.91 better than 27%
53% of 93 duels better than 72%
40% of 10 situations better than 60%
Dust 27
43% -
0.56 -
65.6 -
0.78-
34% of 29 duels -
50% of 2 situations -
Cache5
80% -
0.67 -
77.1 -
0.94-
37% of 30 duels -
0% of 1 situations -
Anubis4
50% -
0.64 -
74.3 -
0.77-
38% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chelutu99 plays

Across 42 matches chelutu99 averages K/R 0.67, ADR 78.3 and a rating of 0.89. Most room to improve: Headshot rate at 32%, better than only 4% of level 5 players. Averages 15.7 kills per match with 32% headshots. In 12 of 42 matches the rating was 1.10 or higher (29%), in 22 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Things go best on Mirage (+28 ELO, win rate 45%). Last 30 days: 42 matches, win rate 45%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.