cheezin-

Brazil
139 matches tracked 20 matches in 30 days
ELO ▲ 101
2,122
30-day peak: 2,122
Rank SA ▲ 732 places
#4,272
BR #3,377 in BR
30 days · prev. #5,004 · best #4,272
Last updated:

How does cheezin- play?

Rating 1.01 (from 97 matches) K/R 0.70 ADR 80.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 15x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +186
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 81.1, Headshots at 45%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +92 ELO, win rate 45%
On Tuesdays +24 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
68% better than 94%
0.69 better than 28%
77.6 better than 35%
1.06 better than 61%
48% of 142 duels better than 34%
24% of 21 situations better than 16%
Mirage32
47% better than 33%
0.69 better than 28%
80.9 better than 53%
0.93 better than 19%
52% of 97 duels better than 58%
40% of 10 situations better than 55%
Inferno24
38% better than 8%
0.67 better than 20%
80.1 better than 41%
1.04 right on the average
47% of 51 duels better than 28%
43% of 7 situations better than 66%
Cache12
33% -
0.74 -
85.8 -
1.03-
52% of 46 duels -
38% of 8 situations -
Nuke8
50% -
0.66 -
75.5 -
0.93-
57% of 23 duels -
17% of 6 situations -
Ancient4
75% -
0.87 -
100.6 -
1.14-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheezin- plays

Across 139 matches cheezin- averages K/R 0.70 and ADR 80.1; the rating across the 97 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 59 matches. In 38 of 97 matches the rating was 1.10 or higher (39%), in 38 it was below 0.90. In 78 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Things go best on Mirage (+75 ELO, win rate 47%). Match no. 2 of the day goes best: 62% win rate, +38 ELO. Improved over the last three months: ELO +186. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 81.1, Headshots at 45%. Last 30 days: 20 matches, win rate 40%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.