chaszcz666

Portugal
351 matches tracked 56 matches in 30 days
Last updated:

How does chaszcz666 play?

Rating 1.00 K/R 0.74 ADR 80.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 351 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.97−0.05 · Ø 1.02 better than 30%
Pistol kills per match 2.7
Knife kills 7 in 351 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.3%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 58x 4K, 9 aces in 315 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 38%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +368
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 80.5, Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
20 matches · 40% win rate
On Nuke −42 ELO
36 matches · 42% win rate
On Fridays +36 ELO, win rate 35%

chaszcz666 loses the most ELO on Dust 2: −61 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 2.23 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
54% better than 56%
0.78 better than 69%
84.7 better than 68%
1.06 better than 62%
50% of 526 duels better than 42%
29% of 42 situations better than 24%
Mirage86
51% right on the average
0.71 better than 37%
77.9 better than 38%
0.94 better than 21%
47% of 433 duels better than 28%
45% of 47 situations better than 72%
Anubis69
48% better than 35%
0.71 better than 39%
76.9 better than 33%
0.95 better than 26%
44% of 318 duels better than 16%
36% of 33 situations better than 46%
Nuke36
42% better than 11%
0.74 better than 46%
83.8 better than 60%
1.01 better than 41%
46% of 175 duels better than 18%
37% of 19 situations better than 47%
Cache24
54% -
0.77 -
81.8 -
1.06-
52% of 91 duels -
44% of 9 situations -
Dust 220
40% better than 13%
0.73 better than 47%
78.7 better than 40%
0.96 better than 26%
49% of 91 duels better than 39%
67% of 12 situations better than 98%
Inferno12
42% -
0.66 -
73.7 -
0.87-
54% of 61 duels -
50% of 8 situations -
Vertigo7
43% -
0.92 -
94.4 -
1.24-
55% of 31 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chaszcz666 plays

Across 351 matches chaszcz666 averages K/R 0.74, ADR 80.7 and a rating of 1.00. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Ancient with a 54% win rate in 97 matches. In 133 of 351 matches the rating was 1.10 or higher (38%), in 163 it was below 0.90. In 315 matches with detailed stats: 58 4Ks and 9 aces. Best month by rating: August 2026 at 1.06. chaszcz666 loses the most ELO on Dust 2 (−61 ELO, win rate 40%). Things go best on Anubis (+86 ELO, win rate 48%). Match no. 3 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: ELO +368. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 80.5, Headshots at 54%, Win rate at 49%. Last 30 days: 56 matches, win rate 48%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.