chadiwnl-

KR
On FACEIT since 2021 70 matches tracked 34 matches in 30 days
Last updated:

How does chadiwnl- play?

Rating 1.45 K/R 1.02 ADR 103.9 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 70 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 40% good 1.10 to 1.29 23% normal 0.90 to 1.09 10% weak 0.75 to 0.89 6% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 67%+17 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.54 K/D and so well above the average (1.00).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.54+0.54 · Ø 1.00 better than 99%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.2).

2K rounds 19.8%+6.7 pp · Ø 13.1% better than 99%
3K rounds 7.6%+3.6 pp · Ø 4.0% better than 99%
MVPs per match 3.6+1.4 · Ø 2.2 better than 99%
4Ks and aces 27x 4K, 2 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether chadiwnl- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

1.04
AugSepOct

Best month: August 2026 with 1.10.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
22 matches · 55% win rate

chadiwnl- loses the most ELO in match 1 of the day: −22 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.57 · Vertigo
  3. Most kills in a match: 59 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 92%
1.02 better than 99%
104.0 better than 99%
1.43 better than 99%
72% of 103 duels better than 99%
50% of 14 situations better than 80%
Mirage13
54% -
1.01 -
105.1 -
1.38-
66% of 70 duels -
25% of 8 situations -
Cache11
73% -
1.06 -
104.6 -
1.50-
65% of 46 duels -
67% of 9 situations -
Inferno10
50% -
0.97 -
102.0 -
1.39-
56% of 41 duels -
56% of 9 situations -
Nuke7
43% -
1.12 -
107.7 -
1.65-
66% of 29 duels -
17% of 6 situations -
Ancient4
25% -
0.90 -
93.1 -
1.25-
71% of 17 duels -
50% of 2 situations -
Vertigo3
100% -
1.32 -
122.1 -
1.98-
88% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chadiwnl- plays

Across 70 matches chadiwnl- averages K/R 1.02, ADR 103.9 and a rating of 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 22.1 kills per match with 65% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 57 of 70 matches the rating was 1.10 or higher (81%), in 6 it was below 0.90. In 70 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.56. chadiwnl- loses the most ELO in match 1 of the day (−22 ELO, win rate 55%). Things go best on Dust 2 (+1 ELO, win rate 67%). Match no. 2 of the day goes best: 65% win rate, +1 ELO. Last 30 days: 34 matches, win rate 59%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.