cez4va

Russia
On FACEIT since 2024 61 matches tracked 20 matches in 30 days
Last updated:

How does cez4va play?

Rating 1.11 K/R 0.78 ADR 85.0 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerMulti-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 28%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.14+0.14 · Ø 1.00 better than 92%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.1%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 95%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 92%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 7x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.15, ADR +9.5, Win rate +15 pp, ELO +303
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
24 matches · 33% win rate

cez4va loses the most ELO on Dust 2: −21 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
33% better than 5%
0.76 better than 70%
83.9 better than 74%
1.08 better than 77%
62% of 112 duels better than 97%
17% of 23 situations better than 7%
Mirage17
53% better than 63%
0.83 better than 90%
87.0 better than 85%
1.16 better than 90%
62% of 66 duels better than 96%
45% of 11 situations better than 72%
Anubis7
29% -
0.70 -
81.6 -
0.88-
54% of 28 duels -
0% of 1 situations -
Ancient5
40% -
0.78 -
88.7 -
1.26-
17% of 12 duels -
17% of 6 situations -
Nuke4
50% -
0.80 -
83.8 -
1.18-
71% of 17 duels -
33% of 3 situations -
Inferno3
33% -
0.82 -
77.7 -
1.15-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cez4va plays

Across 61 matches cez4va averages K/R 0.78, ADR 85.0 and a rating of 1.11. Biggest strength: K/D at 1.14, better than 92% of level 7 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 7 players. Averages 17.4 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 30 of 61 matches the rating was 1.10 or higher (49%), in 17 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. cez4va loses the most ELO on Dust 2 (−21 ELO, win rate 33%). Things go best in match 1 of the day (+9 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +9 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +9.5, Win rate +15 pp, ELO +303. Got weaker: Headshots −6 pp. Last 30 days: 20 matches, win rate 50%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.