cerealb

ME
75 matches tracked
Last updated:

How does cerealb play?

Rating 0.94 K/R 0.70 ADR 75.9 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 90%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.93−0.06 · Ø 0.99 better than 33%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 32%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 50%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 4x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 23%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.92, ADR at 74.8, Headshots at 55%
▼ Got worse
K/R −0.04, Win rate −3 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
30 matches · 37% win rate
Between 12:00 and 18:00 −110 ELO, win rate 38%

cerealb loses the most ELO on Mirage: −33 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
37% better than 12%
0.71 right on the average
76.8 better than 42%
0.96 better than 41%
51% of 139 duels better than 58%
33% of 24 situations better than 39%
Dust 222
55% better than 67%
0.67 better than 27%
77.0 better than 39%
0.89 better than 15%
46% of 101 duels better than 29%
36% of 11 situations better than 47%
Inferno7
57% -
0.78 -
77.9 -
1.11-
50% of 26 duels -
43% of 7 situations -
Anubis5
20% -
0.75 -
71.3 -
0.94-
52% of 23 duels -
44% of 9 situations -
Ancient4
25% -
0.58 -
64.5 -
0.76-
46% of 13 duels -
-
Nuke4
50% -
0.69 -
69.6 -
0.88-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cerealb plays

Across 75 matches cerealb averages K/R 0.70, ADR 75.9 and a rating of 0.94. Biggest strength: Headshot rate at 55%, better than 90% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 15.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 18 of 75 matches the rating was 1.10 or higher (24%), in 38 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. cerealb loses the most ELO on Mirage (−33 ELO, win rate 37%). Things go best on Dust 2 (+22 ELO, win rate 55%). Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: Rating at 0.92, ADR at 74.8, Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.