cemah

CN
48 matches tracked
Last updated:

How does cemah play?

K/R 0.90 ADR 94.8 from 48 matches
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 13%
K/D 1.30+0.27 · Ø 1.03 better than 98%
Pistol kills per match 3.3
Knife kills 2 in 48 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

MVPs per match 2.7+0.3 · Ø 2.4 better than 87%

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether cemah is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 48 before.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +26 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
29% better than 1%
0.89 better than 96%
93.6 better than 95%
-
67% of 58 duels better than 99%
31% of 13 situations better than 31%
Cache9
22% -
0.92 -
93.7 -
-
64% of 53 duels -
38% of 8 situations -
Anubis5
80% -
0.82 -
83.1 -
-
50% of 14 duels -
33% of 3 situations -
Inferno5
60% -
0.86 -
95.9 -
-
72% of 32 duels -
0% of 5 situations -
Ancient4
75% -
0.91 -
97.2 -
-
50% of 14 duels -
33% of 3 situations -
Dust 24
75% -
1.01 -
109.9 -
-
56% of 16 duels -
0% of 1 situations -
Nuke3
67% -
1.02 -
107.6 -
-
67% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cemah plays

Biggest strength: Damage per round (ADR) at 94.8, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 42% headshots.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.