cedrO-

Poland
103 matches tracked 74 matches in 30 days
Last updated:

How does cedrO- play?

Rating 1.06 (from 82 matches) K/R 0.78 ADR 84.0 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 14%+3 pp better than 70%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.7
Knife kills 2 in 103 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 9x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.08, Win rate +13 pp, ELO +180
= Stayed the same
K/R at 0.77, ADR at 83.9
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.77 (at the start 0.78).

Patterns

From the last 103 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
24 matches · 29% wins
In match 2 of the day +54 ELO
20 matches · 45% wins

cedrO- loses the most ELO on Dust 2: −81 ELO, 29% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 92%
0.76 better than 58%
82.5 better than 59%
1.03 better than 48%
52% of 131 duels level
36% of 22 situations better than 44%
Dust 224
29% better than 1%
0.81 better than 80%
85.8 better than 75%
1.13 better than 76%
54% of 117 duels better than 65%
29% of 14 situations better than 24%
Ancient18
72% better than 96%
0.78 better than 68%
82.7 better than 56%
1.04 better than 53%
57% of 83 duels better than 80%
38% of 13 situations better than 54%
Anubis12
50% -
0.75 -
83.9 -
1.06-
47% of 55 duels -
0% of 6 situations -
Inferno9
33% -
0.79 -
86.6 -
1.12-
51% of 68 duels -
17% of 6 situations -
Cache6
83% -
0.75 -
86.3 -
1.01-
50% of 34 duels -
67% of 3 situations -
Nuke5
60% -
0.74 -
80.6 -
1.00-
48% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cedrO- plays

Across 103 matches cedrO- averages K/R 0.78 and ADR 84.0; the rating across the 82 rated matches is 1.06. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 17.6 kills per match, 44% of them headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 74 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: October 2026 at 1.10. cedrO- loses the most ELO on Dust 2 (−81 ELO, win rate 29%). Things go best on Mirage (+24 ELO, win rate 66%). Improved over the last three months: Rating +0.08, Win rate +13 pp, ELO +180. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.9. Last 30 days: 74 matches, win rate 58%, ELO balance −6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.