cecenatalie

Italy
On FACEIT since 2017 329 matches tracked 74 matches in 30 days
ELO ▲ 242
3,281
30-day peak: 3,378
Rank NA ▼ 7 places
#87
#4 in IT
30 days · before #80 · best #74
Last updated:

How does cecenatalie play?

Rating 1.29 (from 159 matches) K/R 0.86 ADR 93.5 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 159 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 59%+8 pp better than 94%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 8%−3 pp better than 46%
K/D 1.25+0.21 better than 94%
Pistol kills per match 3.9 from the last 248
Knife kills 10 in 248 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.4%+3.0 pp better than 96%
Rounds with 3K 6.4%+2.3 pp better than 97%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 61x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +11.0, Headshots +6 pp, Win rate +8 pp, ELO +224
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.92 (at the start 0.81).

Patterns

From the last 248 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
47 matches · 60% wins
On Nuke −100 ELO
21 matches · 57% wins
Between 18:00 and 24:00 −72 ELO, win rate 54%
On Sundays −50 ELO, win rate 45%

cecenatalie loses the most ELO on Dust 2: −117 ELO, 60% wins

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
61% better than 83%
0.89 better than 94%
95.0 better than 94%
1.28 better than 96%
59% of 521 duels better than 87%
46% of 70 situations better than 74%
Dust 247
60% better than 77%
0.91 better than 96%
96.8 better than 97%
1.39 better than 99%
57% of 200 duels better than 80%
41% of 37 situations better than 60%
Ancient40
60% better than 73%
0.89 better than 96%
100.6 better than 99%
1.35 better than 99%
60% of 175 duels better than 90%
44% of 18 situations better than 65%
Cache23
57% -
0.88 -
92.9 -
1.19-
61% of 101 duels -
18% of 11 situations -
Nuke21
57% better than 49%
0.80 better than 73%
86.0 better than 72%
1.14 better than 78%
58% of 102 duels better than 78%
62% of 13 situations better than 90%
Anubis5
60% -
0.70 -
77.9 -
1.13-
61% of 23 duels -
25% of 4 situations -
Inferno5
60% -
0.93 -
104.3 -
1.54-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cecenatalie plays

Across 329 matches cecenatalie averages K/R 0.86 and ADR 93.5; the rating across the 159 rated matches is 1.29. Biggest strength: Rating at 1.29. That is better than 98% of players on level 10. On average 19.0 kills per match, 54% of them headshots. The strongest map is Mirage with a 61% win rate in 107 matches. In 107 of 159 matches the rating was 1.10 or higher (67%), in 29 it was below 0.90. In 159 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: October 2026 at 1.37. cecenatalie loses the most ELO on Dust 2 (−117 ELO, win rate 60%). Things go best on Mirage (+215 ELO, win rate 61%). Improved over the last three months: K/R +0.11, ADR +11.0, Headshots +6 pp, Win rate +8 pp, ELO +224. Last 30 days: 74 matches, win rate 66%, ELO balance −7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.