ce0ff

Ukraine
143 matches tracked 46 matches in 30 days
Last updated:

How does ce0ff play?

Rating 0.94 K/R 0.72 ADR 82.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 63%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.92−0.05 · Ø 0.97 better than 38%
Pistol kills per match 1.7
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just above the average (12.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 65%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 73%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 52%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
Whether ce0ff is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
30 matches · 50% win rate
On Ancient −2 ELO
26 matches · 62% win rate
Between 0:00 and 6:00 +8 ELO, win rate 44%
On Thursdays +28 ELO, win rate 43%

ce0ff loses the most ELO on Dust 2: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
55% better than 69%
0.73 better than 57%
83.1 better than 70%
0.95 better than 40%
51% of 184 duels better than 64%
52% of 23 situations better than 83%
Dust 230
50% right on the average
0.69 better than 44%
80.8 better than 66%
0.90 better than 24%
48% of 147 duels better than 44%
67% of 12 situations better than 96%
Mirage28
54% better than 69%
0.75 better than 75%
84.4 better than 83%
1.03 better than 74%
45% of 155 duels better than 27%
28% of 18 situations better than 26%
Ancient26
62% better than 85%
0.79 better than 88%
87.2 better than 89%
1.02 better than 70%
57% of 143 duels better than 91%
41% of 17 situations better than 60%
Nuke11
27% -
0.66 -
75.5 -
0.87-
45% of 38 duels -
50% of 6 situations -
Inferno8
25% -
0.58 -
77.3 -
0.76-
36% of 47 duels -
0% of 2 situations -
Cache5
20% -
0.61 -
68.3 -
0.77-
41% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ce0ff plays

Across 143 matches ce0ff averages K/R 0.72, ADR 82.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 91% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 8% of level 5 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 39 of 143 matches the rating was 1.10 or higher (27%), in 75 it was below 0.90. In 143 matches with detailed stats: 17 4Ks and 1 ace. ce0ff loses the most ELO on Dust 2 (−9 ELO, win rate 50%). Things go best on Mirage (+36 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate. Last 30 days: 46 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.